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About PJ Belcher

Game Audio Producer. http://pjbelcher.com/ pjb@pjbelcher.com

South Park – Who Wants to be a Millionaire? Special Edition

It’s finally arrived on the App Store! I was responsible for all the audio design, dialogue scripting, artist sourcing, budgeting & recording and implementation design. Elements of the creative audio design I did carried over to the PSN and XBLA … Continue reading

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Dubstep Dressage (Dress-Step)

Dubstep Dressage, ‘Dress-Step’ anyone? It seems Andreas Helgstrand had an alternative music choice at the WEG2006…… Music for Dressage Professional Audio Services. Tracks Featured: Korn ft. Skrillex – ‘Narcissistic Cannibal’ Korn ft. Skrillex & Kill The Noise – ‘Get Up’ … Continue reading

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Audio Indents Featured at The Gadget Show Live!

I recently created a series of audio intros for the 2012 UK Feather Weight Combat Robot Championship. This will be hosted by RoboChallenge and featured at the Gadget Show Live. Here’s a quick example of the audio intros: The weekend … Continue reading

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Geomon from Loki Studios

I recently did some playtesting/feedback work for Loki Studios on their game Geomon. – In Geomon, users join as agents in a fictional organization called EsperCorp where they assist in researching and discovering a parallel world of spirits.  The storyline … Continue reading

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South Park – Who Wants to be a Millionaire? Special Editions

My audio design features in the recently released (deep breath) South Park – Who Wants to be a Millionaire? Special Editions available on PSN and XBLA. Developed by DoubleSix. You can watch the trailer here.

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Games Eden Christmas Quiz

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Subversion: The Procedural Music and SFX System.

“I hired PJ to produce music and sound effects for the “Subversion” game prototype, and the work he turned in was astonishingly well crafted. We worked together for several months on the project, during which time PJ developed a tense main … Continue reading

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To Invert or not to Invert: First Person Shooters (FPS) and Inverted Controls.

I often have this argument with my gaming friends about whether playing with Inverted controls or ‘default’ is the correct decision. I was then introduced by one of them to this video. As an Inverted man myself it inspired me … Continue reading

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Smartphone or Indie Developer?

Creating a new startup in the games industry? Feel free to get in contact with PJ to discuss your audio requirements. As an all-in-one, freelance audio solution with special rates for Independent developments see what PJ Belcher Pro Audio can … Continue reading

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“Rat Fishing” New iOS Title from Blissoft.

I have recently been working with Blissoft as Audio Designer on their recently released iPhone title “Rat Fishing“. It’s a unique puzzle game on which I implemented many of the same generative and real-time audio systems used on Floe. Available … Continue reading

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