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“PJ becomes a great team member, with a real understanding of the whole project that goes far beyond the audio."
- Richard Brooksby: Founder and Director of Otterly."His [PJ's] care and attention to every single detail definitely helped bring out the best in our work. We definitely look forward to working on our next project with PJ.”
- Jehyeon Kim: CEO of Blissoft.“PJ has that oh-so-rare combination of craftsmanship and technical understanding."
- Martin Hollis: Creator of GoldenEye, Founder and Director of Zoonami.“PJ is an extremely talented professional audio designer.... The work he turned in was astonishingly well crafted."
- Chris Delay: Founder and Director of Introversion. -
Recent Posts
Category Archives: News
South Park – Who Wants to be a Millionaire? Special Edition
It’s finally arrived on the App Store! I was responsible for all the audio design, dialogue scripting, artist sourcing, budgeting & recording and implementation design. Elements of the creative audio design I did carried over to the PSN and XBLA … Continue reading
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Audio Indents Featured at The Gadget Show Live!
I recently created a series of audio intros for the 2012 UK Feather Weight Combat Robot Championship. This will be hosted by RoboChallenge and featured at the Gadget Show Live. Here’s a quick example of the audio intros: The weekend … Continue reading
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South Park – Who Wants to be a Millionaire? Special Editions
My audio design features in the recently released (deep breath) South Park – Who Wants to be a Millionaire? Special Editions available on PSN and XBLA. Developed by DoubleSix. You can watch the trailer here.
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“Rat Fishing” New iOS Title from Blissoft.
I have recently been working with Blissoft as Audio Designer on their recently released iPhone title “Rat Fishing“. It’s a unique puzzle game on which I implemented many of the same generative and real-time audio systems used on Floe. Available … Continue reading
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Brains Eden is Back!
Yes it’s that time of year again where the students of ARU take part in a games jam to produce fully functioning games in only 48 hours for Brains Eden. Unfortunately this year I will not be able to take … Continue reading
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New Portfolio Piece Available
I decided recently that I have been neglecting my portfolio and so put an hour or so aside each day to squeeze in some work on it. It’s taken a while due to my busy work load but it is … Continue reading
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Futuristic Racer sound pack now available on UNITY.
A Futuristic style racer sound pack is now available on the UNITY asset store. Just search PJ Belcher in store or follow this link. At just $45 and including Music, Sound Design and Menu production it’ll bring everything you need … Continue reading
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Tracks now available for purchase on the UNITY Asset Store.
I have started making some of my Tracks and SFX available for purchase via the UNITY asset store. Just log into the store and search for “PJ Belcher” or follow this link. Currently available is Epic Theme 1, at just … Continue reading
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iOS Audio Design Feature
I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, “Size Matters“. Since the launch of the iPhone, apps have been big, especially in … Continue reading
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Floe is now on sale!
Floe the game for iPhone, iPod and iPad is now on sale! Developed by Otterly with audio produced by myself. http://itunes.apple.com/gb/app/id404155097?mt=8
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