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	<title>Comments for PJ Belcher Pro Audio.</title>
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	<description>Music and Sound Design Audio Production.</description>
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		<title>Comment on Dubstep Dressage (Dress-Step) by Dubstep Dressage (Dress-Step?)</title>
		<link>http://pjbelcher.com/2012/04/27/dubstep-dressage-dress-step/#comment-92</link>
		<dc:creator><![CDATA[Dubstep Dressage (Dress-Step?)]]></dc:creator>
		<pubDate>Tue, 01 May 2012 16:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://pjbelcher.com/?p=468#comment-92</guid>
		<description><![CDATA[[...] Dubstep Dressage (Dress-Step?)     It seems Andreas Helgstrand had an alternative music choice at the WEG2006......  Just a bit of fun, hope you enjoy!  Dubstep Dressage (Dress-Step) &#124; PJ Belcher Pro Audio. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dubstep Dressage (Dress-Step?)     It seems Andreas Helgstrand had an alternative music choice at the WEG2006&#8230;&#8230;  Just a bit of fun, hope you enjoy!  Dubstep Dressage (Dress-Step) | PJ Belcher Pro Audio. [...]</p>
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		<title>Comment on Dubstep Dressage (Dress-Step) by Dubstep Dressage (Dress-Step?) - Pet Forums Community</title>
		<link>http://pjbelcher.com/2012/04/27/dubstep-dressage-dress-step/#comment-91</link>
		<dc:creator><![CDATA[Dubstep Dressage (Dress-Step?) - Pet Forums Community]]></dc:creator>
		<pubDate>Tue, 01 May 2012 15:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://pjbelcher.com/?p=468#comment-91</guid>
		<description><![CDATA[[...] Dubstep Dressage (Dress-Step?)     It seems Andreas Helgstrand had an alternative music choice at the WEG2006......  Just a bit of fun, hope you enjoy!  Dubstep Dressage (Dress-Step) &#124; PJ Belcher Pro Audio. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dubstep Dressage (Dress-Step?)     It seems Andreas Helgstrand had an alternative music choice at the WEG2006&#8230;&#8230;  Just a bit of fun, hope you enjoy!  Dubstep Dressage (Dress-Step) | PJ Belcher Pro Audio. [...]</p>
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		<title>Comment on Music for Dressage by Dubstep Dressage (Dress-Step) &#124; PJ Belcher Pro Audio.</title>
		<link>http://pjbelcher.com/music-for-dressage/#comment-90</link>
		<dc:creator><![CDATA[Dubstep Dressage (Dress-Step) &#124; PJ Belcher Pro Audio.]]></dc:creator>
		<pubDate>Tue, 01 May 2012 12:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://pjbelcher.com/?page_id=472#comment-90</guid>
		<description><![CDATA[[...] Pro Audio.   Music and Sound Design Audio Production.      Skip to content HomePortfolioGamesMusic for&#160;DressageAboutContact        &#8592; Audio Indents Featured at The Gadget [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Pro Audio.   Music and Sound Design Audio Production.      Skip to content HomePortfolioGamesMusic for&nbsp;DressageAboutContact        &larr; Audio Indents Featured at The Gadget [...]</p>
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		<title>Comment on To Invert or not to Invert: First Person Shooters (FPS) and Inverted Controls. by gaviteros</title>
		<link>http://pjbelcher.com/2011/10/24/to-invert-or-not-to-invert-first-person-shooters-fps-and-inverted-controls/#comment-79</link>
		<dc:creator><![CDATA[gaviteros]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 07:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://pjbelcher.com/?p=413#comment-79</guid>
		<description><![CDATA[The best description I can explain for why I believe inverted to be more... natural... is that if you take a moment and think of the joystick as a neck and head it makes much more sense.

Most people play with the controller parallel to the ground, at least most of the time. So imagine that the thumbpart of thumbstick is the head of your character on the screen, the front part of that pad is the face, and the stick is the character&#039;s neck.

Now pull that thumbstick towards yourself, the neck leans back, and the face leans upwards.

Push the thumbstick forward, the neck leans forward, and the face looks down. The airplanes could have made the controls work the other way, but that would make little sense to how the plane works...

In this case, the main problem in my mind is that people think of the controller as being perpendicular to the ground (as it is shown in diagrams on screen) and play with it parallel. If you play with the controller perpendicular to the ground, default makes the most since, and pressing forward now means up, and pressing back now means down. It is really an orientation thing.




Of course I could just be overly pleased with my neck and head metaphor.]]></description>
		<content:encoded><![CDATA[<p>The best description I can explain for why I believe inverted to be more&#8230; natural&#8230; is that if you take a moment and think of the joystick as a neck and head it makes much more sense.</p>
<p>Most people play with the controller parallel to the ground, at least most of the time. So imagine that the thumbpart of thumbstick is the head of your character on the screen, the front part of that pad is the face, and the stick is the character&#8217;s neck.</p>
<p>Now pull that thumbstick towards yourself, the neck leans back, and the face leans upwards.</p>
<p>Push the thumbstick forward, the neck leans forward, and the face looks down. The airplanes could have made the controls work the other way, but that would make little sense to how the plane works&#8230;</p>
<p>In this case, the main problem in my mind is that people think of the controller as being perpendicular to the ground (as it is shown in diagrams on screen) and play with it parallel. If you play with the controller perpendicular to the ground, default makes the most since, and pressing forward now means up, and pressing back now means down. It is really an orientation thing.</p>
<p>Of course I could just be overly pleased with my neck and head metaphor.</p>
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