If you’d like to view audio-visual pieces please click here, or click Portfolio on the above menu.
Who Wants to be a Millionaire: South Park – Special Editions.
My audio design features on the PSN and XBLA South Park version of Who Wants to be a Millionaire. Developed by DoubleSix.
I was responsible for the creative elements, such as the Phone a Friend audio (in trailer).
Rat Fishing.
I worked with South Korean developer Blissoft as Audio Designer on their iOS release title “Rat Fishing“.
It’s a unique puzzle game on which I implemented many of the same generative and real-time audio systems used on Floe.
Available on the iTunes App Store it can be downloaded here:
Subversion.
I Worked on a vertical slice with Introversion Software on their highly anticipated 5th game Subversion.
You can view the procedural music system in action on my portfolio.
The inclusion of a bespoke procedural music system (to fall in line with the procedural theme of the game) was just one of the many innovations designed and developed by myself and Chris over the weeks. An example of this system in action can be viewed here.
Check out the development blog here.
Floe.
I Worked with Otterly developing Floe for iPhone/iPod/iPad, as lead audio producer. It has been signed with the major iPhone publisher, Chillingo and has been released under the Clickgamer label. Currently for sale it can be purchased from the app store here. You can watch the trailer on my portfolio here.
It offers gamers and puzzle solvers alike the opportunity to utilise the iPhone’s unique functions in a bid to help save Flo the bear!
Funkydilla.
Sacrifice.
Sacrifice was the result of a 24 hour games jam with the brief “A 3minute game with 2 massive heads”, leading up to the Brains Eden Conference where it was featured along side Pulse, another game I had worked on. Details of the audio can be found here. And details of development here.
Screen shots and a web playable version to come soon!
Pulse.
Pulse was the result of a 12 hour games jam with the brief “A two button, two player game”. In my team was Hywel Thomas (Code) Angel Dimitrov, Craig Dockerill (Art and Animation) Alex Noble (Design) and myself (Audio). Originally called “Pods” it was later polished up in ten days ready for the Brains Eden Conference and renamed “Pulse”
Play the game here.





