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Hello and welcome to the first in a series of entries that I will call the Tip and Tricks series.
My plan is to make a set of articles detailing the production of audio for iPhone apps, covering the various issues and details unique to the iPhone and other mobile gaming devices. I start with asset size problems.
The article is featured exclusively on GameSoundDesign.com and can be read here;
I hope the article is helpful to anyone out there also producing audio for mobile games. If so, (or not as the case may be…..) then please leave a comment and let me know about your discoveries.
Also, anyone out there with any more tips and tricks then please let us know.
I look forward to hearing from you and good luck!
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