Brains Eden is Back!

Yes it’s that time of year again where the students of ARU take part in a games jam to produce fully functioning games in only 48 hours for Brains Eden. Unfortunately this year I will not be able to take part in the jam itself, but I will be attending the exhibition on Monday 11th […]

Testimonials now available for viewing!

Want re-assuring your hiring the right person? Check out the newly available and kindly written testimonials from some of my past and current clients! Martin Hollis – Creator of GoldenEye, Founder and Director of Zoonami: “PJ has that oh-so-rare combination of craftsmanship and technical understanding……” Richard Brooksby – Founder and Director of Otterly: “PJ becomes […]

New Portfolio Piece Available

I decided recently that I have been neglecting my portfolio and so put an hour or so aside each day to squeeze in some work on it. It’s taken a while due to my busy work load but it is finally complete and can be viewed below. I highly recommend the method of sparing just […]

The Sound of Floe.

Since the release of Floe onto the App store, and seeing it’s growing success, I felt it would be interesting to detail the design process I went through to create the audio of Floe. Although it may appear a simple puzzle game there is more to it than meets the ear, or so to speak… […]

iOS Audio Design Feature

I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, “Size Matters“. Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added […]