The Sound of Floe.

Since the release of Floe onto the App store, and seeing it’s growing success, I felt it would be interesting to detail the design process I went through to create the audio of Floe. Although it may appear a simple puzzle game there is more to it than meets the ear, or so to speak… […]

iOS Audio Design Feature

I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, “Size Matters“. Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added […]