Subversion Audio Blog

Subversion has just had it’s first development blog entry surrounding the game audio! To check out the post and some of the preliminary audio in action click the link. This is also a good demonstration of the bespoke audio engine developed by Introversion that is being used in Subversion. For those of you familiar with […]

Brains Eden Conference.

I recently attended the Brains Eden Conference hosted by ARU, where two games I had worked on were featured in the gallery, Sacrifice and Pulse. The Conference included seminar presentations from David Braben CEO of Frontier, James Shepherd CEO of SCEE Cambridge and was introduced by Jeremy Cooke CEO of Gameware. In addition to this […]

24 Hour Games Jam.

So did we do it? A fully operational game in 24 hours? Of course we did!! Well sort of………. After several hours of debate, tears, sleep deprivation induced insanity and laughter, Team X (we never did think of another name….. team members listed in previous post) came up with “Sacrifice”. The brief was simple “A […]

Floe, a new iPhone game from Otterly.

I have recently started work on Floe as lead audio producer, an iPhone game currently being developed by Otterly. Visit the website here Otterly. Due for release this July, it offers gamers and puzzle solvers alike the opportunity to utilise the iPhone’s unique functions in a bid to help save Flo! Update! Floe is now […]